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Game Info
This is a VR experience which shows how virtual reality can invoke an involuntary response. I created the first scene - the canyon - as I wanted to demonstrate the effect to friends without having to guide them through a game to a suitable point. It was so effective I wanted to expand on it. This is very much aimed at being an experience you can keep in your library and bring out to show new users - it isn't a game so there aren't any challenges in it, and will have less effect on veteran VR users.
The current stationary scenes are:
There are also scenes which include player movement:
The current stationary scenes are:
- A wooden bridge over a canyon
- A narrow ledge on a cliff
- The top of a building in a city
- Being in a dark passageway with only a flip lighter
- Being trapped underground with the walls closing in
- In the ocean surrounded by sharks
- On a window cleaning gondola on the side of a skyscraper
There are also scenes which include player movement:
- Performing a base jump
- Swinging round a city with grappling hooks
Screenshots










Trailers
System Requirements
Minimum:
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1
- Processor: Intel Core i5 4590 or AMD FX 8350
- Memory: 4 GB RAM
- Graphics: GeForce GTX 970 or AMD Radeon R9 290
- Storage: 900 MB available space
- VR Support: SteamVR. Standing or Room Scale
Recommended:
- Requires a 64-bit processor and operating system
Features
Single-playerTracked Controller SupportVR OnlyFamily Sharing
















